gfxgfx
 
Welcome, Guest. Please login or register.

Login with username, password and session length
 
gfx gfx
gfxgfx
 
Game On!!  Smile
 
gfx gfx
gfx
34731 Posts in 3658 Topics by 7028 Members - Latest Member: eaaliprantis June 19, 2013, 06:10:27 AM
*
gfx* HomeForumHelpSearchCalendarLoginRegistergfx
* *

Content

Change the Helios Theme Color

Themes


Permanent?

Recent

Stats

Members
Stats
  • Total Posts: 34731
  • Total Topics: 3658
  • Online Today: 5
  • Online Ever: 29
  • (July 11, 2010, 07:24:21 PM)
Users Online
Users: 0
Guests: 3
Total: 3

User

Welcome, Guest. Please login or register.
June 19, 2013, 06:10:27 AM

Login with username, password and session length

TP Permissions

-no content-

News

Game On!!  Smile
gfxgfx
      « previous next »
Pages: [1] Go Down Print
Author Topic: Coaster Mine  (Read 1594 times)
AGEIA_Fan
Mad Coaster Scientist!
Game Novice
*
Offline Offline

Gender: Male
Posts: 24



« on: March 12, 2008, 11:01:05 PM »

3rd One!

This Coaster Is Really Big!

Requirements:

Sci-Fi 1

Crystal Empire

Dragon's Realm

Lights 1 & 2

Docoza's Sounds 1 & 2

Sam's Sounds

Marnetmar's Sounds



* Coaster_Mine.csa (79.48 KB - downloaded 133 times.)
Logged

Coaster Builder
Princess_G
Graphic Designer/Illustrator
Game Novice
*
Offline Offline

Gender: Female
Posts: 53


There are followers, and then there are Leaders.


WWW
« Reply #1 on: March 13, 2008, 02:02:26 AM »

The problem with long coasters such as this one is that they can easily become repetitive. The tunnel texture you chose was nice but became overwhelming after the first three minutes. You had several train and track collisions; remember to test your final ride in Ride mode so you can see what needs to be tweaked. Even for a fantasy coaster I felt that it was too high. Adrenaline doesn't always mean sharp, intense drops. Also, the turns coming out of those sharp drops were too small which made the g forces spike very high. Fantasy coasters don't necessarily need to conform to real-world g forces, but they do need to be smooth. Remember that for every g force that is added it it that much body pressure being applied to the rider, so +40g's is way too high. Try to avoid the zig-zag that you did on the track until you can do it smoothly.

I'm sorry if this sounds harsh but it is not meant to be that way. I'm only pointing out those things that need work. It will make sense the more you build.
« Last Edit: March 13, 2008, 02:04:21 AM by Princess_G » Logged


"No man or no woman can be too powerful or too beautiful without disaster befalling. They laugh when you rise too high and crush everything you built with a whim. The glory they give, in the end they take away. They make of us slaves." - Val Kilmer in Alexander
AGEIA_Fan
Mad Coaster Scientist!
Game Novice
*
Offline Offline

Gender: Male
Posts: 24



« Reply #2 on: March 14, 2008, 06:52:01 PM »

The Cross Inversions Made It Do It!
 Totally Shocked
Logged

Coaster Builder
Princess_G
Graphic Designer/Illustrator
Game Novice
*
Offline Offline

Gender: Female
Posts: 53


There are followers, and then there are Leaders.


WWW
« Reply #3 on: March 15, 2008, 04:37:09 PM »

Not to worry. What you can do to fix that is to change the slope and/or pitch of your hills. If two hills are crossing on your track and the hills are too steep or not steep enough then the opening created will not be large enough unless you place a few unassigned particle track props in the opening to open it up more. Just one of the many things they don't teach you in the Imagineering Mode.
Logged


"No man or no woman can be too powerful or too beautiful without disaster befalling. They laugh when you rise too high and crush everything you built with a whim. The glory they give, in the end they take away. They make of us slaves." - Val Kilmer in Alexander
gfx
Pages: [1] Go Up Print 
gfx
Jump to:  
TinyPortal v1.0 beta 4 © Bloc
gfx
Powered by SMF 1.1.18 | SMF © 2013, Simple Machines Page created in 0.14 seconds with 37 queries.
Helios /
gfx
Powered by MySQL Powered by PHP Valid XHTML 1.0! Valid CSS!