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The Ultimate Ride Theme Park
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Ultimate Ride Coaster Exchange
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Coaster Mine
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Topic: Coaster Mine (Read 1594 times)
AGEIA_Fan
Mad Coaster Scientist!
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Coaster Mine
«
on:
March 12, 2008, 11:01:05 PM »
3rd One!
This Coaster Is Really Big!
Requirements:
Sci-Fi 1
Crystal Empire
Dragon's Realm
Lights 1 & 2
Docoza's Sounds 1 & 2
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Marnetmar's Sounds
Coaster_Mine.csa
(79.48 KB - downloaded 133 times.)
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Coaster Builder
Princess_G
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Re: Coaster Mine
«
Reply #1 on:
March 13, 2008, 02:02:26 AM »
The problem with long coasters such as this one is that they can easily become repetitive. The tunnel texture you chose was nice but became overwhelming after the first three minutes. You had several train and track collisions; remember to test your final ride in Ride mode so you can see what needs to be tweaked. Even for a fantasy coaster I felt that it was too high. Adrenaline doesn't always mean sharp, intense drops. Also, the turns coming out of those sharp drops were too small which made the g forces spike very high. Fantasy coasters don't necessarily need to conform to real-world g forces, but they do need to be smooth. Remember that for every g force that is added it it that much body pressure being applied to the rider, so +40g's is way too high. Try to avoid the zig-zag that you did on the track until you can do it smoothly.
I'm sorry if this sounds harsh but it is not meant to be that way. I'm only pointing out those things that need work. It will make sense the more you build.
«
Last Edit: March 13, 2008, 02:04:21 AM by Princess_G
»
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"No man or no woman can be too powerful or too beautiful without disaster befalling. They laugh when you rise too high and crush everything you built with a whim. The glory they give, in the end they take away. They make of us slaves." - Val Kilmer in Alexander
AGEIA_Fan
Mad Coaster Scientist!
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Re: Coaster Mine
«
Reply #2 on:
March 14, 2008, 06:52:01 PM »
The Cross Inversions Made It Do It!
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Princess_G
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Re: Coaster Mine
«
Reply #3 on:
March 15, 2008, 04:37:09 PM »
Not to worry. What you can do to fix that is to change the slope and/or pitch of your hills. If two hills are crossing on your track and the hills are too steep or not steep enough then the opening created will not be large enough unless you place a few unassigned particle track props in the opening to open it up more. Just one of the many things they don't teach you in the Imagineering Mode.
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"No man or no woman can be too powerful or too beautiful without disaster befalling. They laugh when you rise too high and crush everything you built with a whim. The glory they give, in the end they take away. They make of us slaves." - Val Kilmer in Alexander
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