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34718 Posts in 3657 Topics by 7020 Members - Latest Member: brandonanaya97 May 26, 2013, 04:40:32 AM
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Author Topic: Crazy Mine  (Read 1471 times)
AGEIA_Fan
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« on: January 08, 2008, 05:13:36 PM »

Hi Guys!
I Made My First Cavern Mine Train Ride!
This Ride Will Feel Like You're On A Mine Train Ride!

You Will Need The Following Props:
Crystal Empire (InGame)

Toxic


Tunnels Pack


* Crazy_Mine.csa (65.6 KB - downloaded 124 times.)
« Last Edit: May 05, 2008, 07:57:07 PM by AGEIA_Fan » Logged

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~CoasterJoe~
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« Reply #1 on: January 11, 2008, 10:24:52 PM »

not bad for your first mine train,build more
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"It takes centuries to learn that it doesn't take centuries to learn."
Princess_G
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« Reply #2 on: January 12, 2008, 05:11:40 AM »

For your first coaster it isn't bad, but there are several things you should avoid doing for the next coaster you build:

1. Your coaster was chain reliant - Reserve the chains for lift hills and keep them to a minimum. For a higher adrenaline rush, try to have the coaster travel primarily on its own momentum.

2. Chains on curves - Avoid this altogether. Realistically chains cannot bend around curves, only at the top of a lift hill. Also, avoid the chain/LIM combination. Wooden coasters/mine train coasters do not use LIMs.

3. Lots of flat runs - I think that this is the reason you had to rely so much on the chains to keep your coaster going. Too many flat runs reduce the adrenaline rush of your coaster. Add variety by adding some interesting hills, curves, bunny hops, etc.

4. Prop hit with the Toxic prop towards the end - Always remember to test your final coaster in Ride Mode. Testing the coaster using the Test button only gives you Track View, which throws everything off. Testing it in Ride Mode gives you the First Person View, so you will be able to see if the train collides with the prop or not.

5. Music did not end with the coaster - You can edit your mp3s with software like Goldwave or other music editing software. It's just better to have the music end when the coaster ends for a more polished ride. When I am building a music coaster I always pick my music first and listen to it before I build. I generally have a ride time set in my mind and if the music is longer than what I intend to build I will edit the song.

5. Turns too wide - For this coaster especially, you can use smaller turns. Wider turns are generally needed for coasters with longer trains to help absorb the g-forces the extra weight will generate. Also, the little zig-zag you added needs to be smoother.

I hope these tips/suggestions help you out. ^_^
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"No man or no woman can be too powerful or too beautiful without disaster befalling. They laugh when you rise too high and crush everything you built with a whim. The glory they give, in the end they take away. They make of us slaves." - Val Kilmer in Alexander
AGEIA_Fan
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« Reply #3 on: January 12, 2008, 03:17:08 PM »

Will Do! Smile
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