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New 3D Theme Park game in the making.
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Topic: New 3D Theme Park game in the making. (Read 20492 times)
rct3 freak
Masterful Park Builder.
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Re: New 3D Theme Park game in the making.
«
Reply #30 on:
January 18, 2007, 07:56:22 AM »
Wow, Great, thanks for sharing!
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Due to the imagination of
a sloth, I will not bore you with a sig. SLOTHS FOREVER!!
Go to
http://rct3megafreak.yourbb.eu
for my site. Please post any downloads or
tutorials etc. There 'cos i got no posts so far...
slickdude
Game Novice
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Posts: 134
Re: New 3D Theme Park game in the making.
«
Reply #31 on:
January 22, 2007, 09:29:56 PM »
The new sheet on the game docs should be out in two weeks or less, could be a bit longer, but its nearing the end on the document on the game. Next we get the tech specs nailed, than the coding begins. I'll keep this updated as needed. But things are really moving along very rapidly now, the main forums for the game are hustling everyday and now the devs are getting tons of new ideas from the community.
As I have said from the very beginning to everyone, post what you want in the game, because tomorrow might be too late.
What MTTM will be needed for later on will be for 3D modelers. TPB3D will have these areas where 3d stuff will be needed.
Imported Scenery (with full easy importation into the game/modeler
FRCS (Flat Ride Construction Set) We will need tons of unique 3d ride parts to implement into this with maps on the parts, colorable etc.
CCS (Coaster Construction Set) We will need many coaster and track ride parts from tracks, to cars and strut supports for the tracks.
Peeps - We will possibly need different 3d peep types (not sure of this as of yet)
RCT3 is a dying platform and I doubt that after its fiasco many will flock to Thrillville if it comes out on the PC under that name. Many were burned by an unresponsive Frontier in many issues still, and an Atari/Infogrames that dumped them when they helped make rct3 number one in 2005.
So TPB3D and its momentum and programming talents are well poised to finally provide the free base and expansions. All that will be needed are the 3d stuff. Yes we have people onboard for that already, but to really build this right and with dignity and quality will take a world wide community. Once that occurs, we will never be at any single company's mercy ever again, cause like my new motto says...
«
Last Edit: January 22, 2007, 09:37:37 PM by slickdude
»
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Celtland
Computer Geek and Tattooed Up
Site Tech - BoD
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Websites!!!
Re: New 3D Theme Park game in the making.
«
Reply #32 on:
January 22, 2007, 09:47:24 PM »
I really appreciate all the updates.
This looks like it's going to be top-notch!
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WebWorksNW
slickdude
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Posts: 134
Re: New 3D Theme Park game in the making.
«
Reply #33 on:
February 04, 2007, 11:36:04 PM »
New fully featured Game Design Documentation posted at SourceForge This is about the end of the Game Design spec. Next comes the Technical documentation, than once that has been finished, the coding for the base begins, and from there it starts to really come together.
I believe DoctorJ the project head said that he might add a few more issues into this. But for all intents and purposes this is nearing the end. Here is the download link to see what will be in the game specs.
http://tpb3d.svn.sourceforge.net/viewvc/tpb3d/trunk/documents/game_design_document.rtf?revision=1&view=markup
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slickdude
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Re: New 3D Theme Park game in the making.
«
Reply #34 on:
March 04, 2007, 09:33:15 PM »
Just a quick start of the March update. Not to worry, the devs have taken a break for several weeks. We are nailing down the "game design document" with public modifications, and anyone is free to participate in this. Once the mods have been either accepted or rejected into the official document, the next step will be the technical document on the game. This will take a bit too. We have chosen a go slow approach so we can cover everything we will want incorporated into this for the community. Unlike professional game publisher's we aren't on a Christmas sales deadline, so we want to go slow and get this right with as few bugs and missing features as is humanly possible.
Probably around May June we should possibly see the technical doument wrapped up. Once that is nailed down, we should start to see base coding beginning on the game.
I cannot stress this enough. At the official forums its time important to post every feature that you want to see in this game, because tomorrow might be too late to retroactively do this. We are trying to cover every issue, but someone always comes up with a better idea and those ideas are what we need to make this happen.
Anyhow things will be quiet for several more weeks than begin picking up rapidly. Thanks for your patience. The link for the Game Design Document topic is here
http://www.tpb3d.net/forumdisplay.php?fid=172
Make sure to read the guidelines for the post format before posting should you decide to participate. Anyone can download the current official Game Design Document" here at this link.
http://www.tpb3d.net/downloads.php?action=view&did=2
Remember that early participation in this project is the key to getting the most out of it. We are all in this together...
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slickdude
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Posts: 134
Re: New 3D Theme Park game in the making.
«
Reply #35 on:
March 29, 2007, 04:04:11 PM »
Faithfully Updated 03-29-2007
Okay, the new revision of the Game Design Document has been released by the Devs. You can download it here at the tpb3d forums for free, non registered users have total access to it as well.
http://www.tpb3d.net/downloads.php?action=view&did=3
Now, some of the things we have added to the game are things like Ride and Park Piping. An example explanation of piping is in order. Let us take the Haunted Mansion at Disneyland Anaheim. You enter the queue line of the ride and than the foyer which is actually a large person elevator. The room seems to stretch but you are actually going down very slowly on the elevator ride. Than you exit the ride. In RCT3, the peeps would vacate in many directions, but the Haunted Mansion has the Track ride. In TPB3D you can pipe the elevator exit queue to the entrance queue for the tracked ride. Thus both the elevator and track ride become one giant ride that peeps continue on. This is what we are terming as ride piping and it is greatly essential for theme parks. Likewise, you will be able to build online or offline parks and take transportation from one to another. Online with a hs connection you could have several friends parks. You merely pull out a map and than take a monorail to their park (server) online and visit their park with or without your friends, so online parks and resorts will be able to be piped as well by transportation rides. For globally distant resorts and parks, you can vacate the park and with a passport hop on an airliner ride (simulated) to the very distant park and visit there too.
These are just a few of the many additional changes and updates to the Rev2 Game Design Document as this part of the program phase is clearly winding down.
All of the Devs are in place for the programming aspects and the Technical Document will be next. Once they have the GDD roadmap that the GDD provides, they will figure on how it is to be coded. I just wanted to let anyone who has doubts that we are all greatly committed to this and that it will be forthcoming. It is a go slow approach but make no mistake about it, the community will get a free game with almost infinite update and add-ons to come for years.
In additional news, we have contacted some ride manufacturers seeking their permissions to use official logos for the projects. Those that wisely approve will find free advertising of their name products in the game. Okay all, hope this great news gives you all a great weekend. We are the real deal and are not going anywhere except to provide it all for a grand future.
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slickdude
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Re: New 3D Theme Park game in the making.
«
Reply #36 on:
April 15, 2007, 03:18:44 AM »
The dev's (programmers might start it) but the modelers overall in partnership with them and the tpb3d community will be wickedly important. Make no mistake about it, as the dev's nail the 3d modeling parameters than the 3d modelers will be needed in droves. The future is ours and while the game programming continues, the modeling will be building until at one point a Beta version emerges and the community comes together and tests it, the devs tweak it, the 3D modelers make lotsa new stuff and finally we get a gold version of tpb3d. Its all happening, slowly but surely.
Yeah I know that we all want this yesterday, but it was decided this was going to be the go slow approach no matters what, cause we want this done right, and with few bugs as possible. In the end though, this will be well worth it, cause it will have been done right.
TPB3D will require three basic areas, though actually two in modeling. The first will be the run of the mill scenery stuff, you knew that was coming, right? But the second will be a mass influx of ride parts for the FRCS "Flat Ride Construction Set" and with new flat rides coming out all the time, this will become ongoing as will the scenery pieces. We haven't even touched the Building Generator aspects yet, so TPB3D will open a wide chasm for the public 3D modelers in many new directions (yet untapped) and best of all, the modelers who are heros will be doing this for the masses as well as themselves. No corporate interests here, just the rest of us. Because when you get down to it all, the modelers and programmers are hand in hand with all of us in the community. This belongs to us all, and in the end no matters what happened yesteryear, TPB3D will be ongoing, always growing and best of all, it will be free, by us all...for us all.
Rev.2 GDD released now the GDD "Game Design Document" is wrapping hopefully soon. But stay tuned my friends, its happening for us all...cause the future is indeed ours, even if slowly, and the flood is coming for our benefit.
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slickdude
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Posts: 134
Re: New 3D Theme Park game in the making.
«
Reply #37 on:
April 20, 2007, 04:35:48 PM »
Quote from: The Skipper on November 16, 2006, 12:14:56 AM
My understanding through the grapevine is that Sawyer doesn't want the game to continue any further and doesn't want to sell the rights to the name. Part of that is why Frontiers new "effort" is called Thrillville. This is so they sort of circumvebt any problems in that area.
This for me as a park builder trying to model parks is a major issue, because RCT is basically a longterm dead end product at the time of this post and ThrillVille for PC if they do it, will be aimed very differently than RCT3 was.
This is why we are building our own product and for free to the public under the GNU. It is as stated from the very start a big and slow moving project so inbetween the painful couple of years ahead, excitement will be slow in coming on it, but it is being done behind the scenes by a number of folks so that park builders and people visiting them can really have fun.
Once the Technical Document is finished that's when decisions will have been made and bas coding begins. From there it moves quickly in small chunks as the base gets built. One thing that will become well known is the importation for 3D ride and scenery parts amongst other things. Once the Dev's have documented the official importation of 3D, the doors for 3D scenerymakers and ride and coaster parts makers blow wide open and than they can flood the game with a massive buildup of stuff. There already is a tremendous body of work out there and combined with the Building Generator, custom 3D scenery will make this go well beyond what RCT3 or perhaps a ThrillVille for the PC may do.
The key will be to target a theme pack at a time and knock it out amongst many 3D modelers. An example might be ShyGuy's MainStreet sets. These should be able to be converted to TPB3D and would fit excellently into the Victorian Theming. The one thing we won't sanction though are things like comic book logos or star wars, star trek things etc. We want to avoid infringing on anyone's Trademark or Copyrights in the process of creating this, so we will officiate only thinks that shy from this. Likewise we still need to work out the usage of mp3's in the game when it is in online mode, as we don't want to become an application that violates music rights either...lots of issues to consider when making it.
But the main thing is once we have officially found what format for 3D stuff is needed, than for the 3D community, the doors will be wide open. Couple this with the programmers efforts and input growing from the community and we may well have a winner and best of all it is free as well.
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slickdude
Game Novice
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Posts: 134
Re: New 3D Theme Park game in the making.
«
Reply #38 on:
May 11, 2007, 09:30:22 PM »
Updated 05-11-2007:
New Game Design Revision 3 document nearing completion. This should be hopefully the last revision of the game design document for now. Once that happens the coders will hammer out the technical document and serious programming issues will occure. During this time things will quiet down for a short spell. Once the TD has been completed we will get word out and than the base coding process and build towards a working alpha will begin.
Alpha testing will be free to the public and there is of course no NDA for anyone to sign as this game is public domain and under the GNU license. As it becomes stable and more of the GDD features added, amended and other changes along the way, we should get to the Beta and by than have about 6 completed themes and a base of FRCS ride files also for the game.
Ok, on to another issue. I talked with the devs and they are looking at ASE as the standard for the 3D stuff, however there may also be included a converter for the .3DS files, though the more limited file formats might also have more limits on what the files is like when imported. In other words, the coders like ASE. Like one of them said, if you can export the file in ASE in Blender amongst many other programs. There was talk of maybe writing some custom plugins for several programs to also auto convert files, but I suspect this is secondary to first getting our game base programmed.
We haven't been sitting still as some may have speculated. This is moving forward daily as we have been compiling ideas from the community and refining the GDD. My thanks to all of you who have contributed as we are really going to open source with this and hopefully will nail this sucker in a couple of years or less as I have been told.
05-12-2007
Recent additional news just breaking. Some early coding has already begun for the game by one of the programmers. These are just snippets but they are beginning to happen. I'll keep you all posted on this as more developes.
05-17-2007
Coding for the game base has begun. Game Design Document is wrapping up. More news as this develops further.
«
Last Edit: May 17, 2007, 02:11:42 PM by slickdude
»
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slickdude
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Posts: 134
Re: New 3D Theme Park game in the making.
«
Reply #39 on:
May 21, 2007, 04:18:08 PM »
Update: 05-21-2007
Coding indeed has begun for the game. It appears that the official 3D file format will be ASE and several coders have even offered to create plugin converters for different modeling applications, so don't worry modelers we will have you all covered. The official sound format appears to be .wav, not .mp3 as was my own personal preference. This being that wav formats are huge files. Graphics appear to be .PNG files over Bitmaps.
Modules are already coding under way and lots is now happening. Please don't ask exactly where they are, I'm just a cheerleader
with hairy legs so I am with you guys watching this all unfolding.
Also, it appears that a certain moviemaker that wants to sell games may be watching this intently and licking their chops hoping its going to fail. I can very much tell them that this grand open source project won't be going down anytime soon, in fact it is here to stay.
I suppose the first calling will be for the ride parts in 3D for the FRCS "Flat Ride Construction Set" as we not only will need the many, many, many individual 3D parts just for the skeletal ride parts. Than we will also need themed skins and meshes for the rides as well. My want is to concentrate the community modelers and organize together on each theme expansion pack of rides, scenery, traceked events and other options. If we have like 30 modelers working on each pack together and there will probably be many more, we can deliver rapidly to the TPB3D community worldwide, tons of packs and we have over thiry expansions already being discussed.
In fact once this really takes off, nobody will ever even think of RCT ever again, let alone TV...
So early coding is on track now and the project is moving forward and yes we are well beyond where our dear friend Ken A, was with CM, before he shut everything down, only this game is public owned and will never be stopped, even by big movie makers and developers with deep pockets. Cause the future is ours.
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slickdude
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Posts: 134
Re: New 3D Theme Park game in the making.
«
Reply #40 on:
May 25, 2007, 01:41:35 PM »
Update 05-25-2007
Coding has been going on quietly for about 6 months I have discovered. The game will be both stand alone and fully network savvy. Today they discussed the networking coding for the game.
1.) Build a park with others online.
2.) Be a guest in a park.
3.) Buy a park souveineer map, interconnected parks elsewhere on the net Click spot on the map to visit other parks or sections within the park.
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slickdude
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Posts: 134
Re: New 3D Theme Park game in the making.
«
Reply #41 on:
June 07, 2007, 03:40:18 PM »
Updated June 7th 2007
Okay I got a sneak peak at a programming landscape and it wasn't too much, but the coding is seriously going on right now.
Here is what we will need. The scenery or animated scenery will be needed for the base theme which will be "Midway"
Allk rides created in Midway will be the generic based rides and we will also need parts for those rides, in fact the parts should be separated. You will find free blueprints to a lot of rides and as I get time, I'll post many more at the forums for the 3D modelers to make. The following are still a bit unofficial and could change but as of today these are the initial themes we would like the 3D community to begin working on. It might be best to get folks to knock out a theme together for collaboration. Remember that themed versions of the generic rides will also be needed. Don't get started yet, let me get the officialized word on these and I'll confirm it. We have over 50 theme categories the forum members have contributed to the project and they are discussing what they would like to see in the themed sections.
Asian
Beach Front
Horror
Midway***
Retro Sci-Fi
Safari
Wild West
*** = Base theme for game. All else can be created off of this especially skins and meshs for custom ride parts in the "Flat Ride Construction Set" and "Coaster Construction Set" respectively.
If the devs will give me permission I'll try and get the very preliminary photo posted online. It really isn't much from a visual point of view but consider this is part of a game base code and exists. Its much further than anything else right now and we are going to greatly try and do this. Once we get it going, we are expecting you guys and others will have a field day with this as an open source game. Hopefully it will solve the "NO MORE" RCT3 issues and give the community their own destiny.
By the way for the record. I consider developers not to just be coders but 3D modelers and artists as well. It will take the efforts of all to pull this off.
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Drea
Track Mistress - BoD
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Re: New 3D Theme Park game in the making.
«
Reply #42 on:
June 07, 2007, 06:28:48 PM »
Quote from: Someone I know
All this work is being done for free?
I have to wonder about that myself. It all sounds very "involved" and time consuming....and it's all being done for free? Hmmmmmmmmm.......
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slickdude
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Posts: 134
Re: New 3D Theme Park game in the making.
«
Reply #43 on:
June 08, 2007, 02:29:35 PM »
Yes completely Free by many fed up with being abandoned by a certain 3DRCG (3D Roller Coaster Game) publisher. It is called "Open Source" and it has become a trend. For example you can replace Microsoft Office with Open Office and that is free. If you do Screenplays why pay hundreds when you can get Celtx for free and write movies. Pewcrew is a new FREE game for those wanting to play I think, Lasertag, which we will also have in our game/modeler.
The project is indeed free and many are willing to contribute, so while you may remain skeptical, time will prove this to be the case.
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slickdude
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Posts: 134
Re: New 3D Theme Park game in the making.
«
Reply #44 on:
June 08, 2007, 06:36:09 PM »
The revision 5 of the Game Design Document has been posted jumping two revisions. It has the parameters for 3D programmers and grid size for 3D models. The preferred format for animated and non animated models is ASE. Here is the GDD link for those who want to download it.
http://www.tpb3d.net/downloads.php?action=view&did=3
Okay just heard the word. Static 3D models and ride parts for flat rides can be made in .3DS format and the game will support that. This comes from the head coder of the project DoctorJ himself. That will be great news for many since .3DS besides being my personal favorite also can be exported from many programs.
«
Last Edit: June 08, 2007, 07:00:39 PM by slickdude
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