Hey there to all the guys and gals of this wonderful modding community.
It's been a long time since Iíve been here. I almost forgot my password. LOL I really miss this place. I thought I should drop by and let everyone know Iím doing ok. I like the way the site looks. I hope to be back here soon. Until then, happy modding.
Sure, if you would like to collaborate with me on the cave work project, then I won't mind if you send me a e-mail and share a dropbox with me. I have the floor part of the cave done. We will collaborate on dropbox and we'll drop notes on there. The topology is not correct as this point because I will be planning to add objects over it and then retopologize it for maximal detail, then I will plan to bake it into a lowpoly model carrying multiple textures of 8192x8192. The project is big just like my lunar project. I found the solution for the lunar project, so I will release my lunar environment soon. My lunar project has a texture of 8192^2 and a polycount of over 160K tris. Before you tell me, yes I know there might be massive slowdown in the game.
Yeah, I already got all the programs I need to work with, I was wondering what modeling procedures I'd to go through. Now that I mentally experimented and figured out the modeling procedures I'd have to go through, I will make a HQ cave soon.